![]() The longest development break that you should take is when you reach the Progressive Era. Suddenly you always have enough coins or supplies. Such development breaks make gameplay much more comfortable. Pushing these Special Buildings via mutual supporting chains of your Guild ensures that you will not hurry through the ages. This is how the normal path of progression for a player looks:įor each, they need to be developed up to level 10. This would not have been fair trade, because the number of required goods is not achievable for players in the Early Ages. No one is obligated to trade according to these ratios, but we think it makes the Forge of Empires community stronger and a better place if so.If you see players in the Middle Ages with the Alcatraz special building, then they have most likely used Diamonds (We have a separate FREE Diamonds Strategy if you did want to go down this route) or their Guild have helped them with obtaining the goods. ![]() You can find the link to the calculator we recommend here It’s easy to use them – you just type the amount of goods you want to receive or give and the calculator will automatically give you numbers according to fair trade ratios. Thanks to the Forge of Empires community, there are few fair trade calculators that make our life easier to apply these fair trade ratios. For example, if you sell 100 LMA age goods, you can buy 75 colonial age goods. When you trade goods from one age to another you simply apply these ratios. The main goal is to have fun, so other factors involving goods production besides the cost are not taken into account. If we over complicate trading goods, we could discuss how goods affect building size, the population required, the unrefined good required but this would make the game too complicated. Up till the Late Middle Ages, the cost increases twice in each age, starting from Colonial age the cost increase is smaller and smaller.įor example, the cost increase from the Late Middle Age to the Colonial age is by half, but from the Future era to Arctic future the cost increases only by 0.16 times. ![]() To produce goods it takes coins and supplies. In this case it’s called fair trade, meaning – all players stick to same ratios when trading goods. You can also apply this to Forge of Empires, when it comes to trading goods. Like in every sport, there’s so called fair play. ![]()
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